<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Beginner on Tobias Theel | Senior Software Engineer</title><link>https://blog.noobygames.de/tags/beginner/</link><description>Recent content in Beginner on Tobias Theel | Senior Software Engineer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 16 Mar 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.noobygames.de/tags/beginner/index.xml" rel="self" type="application/rss+xml"/><item><title>Conway's Game of Life in Go: A Step-by-Step Guide</title><link>https://blog.noobygames.de/blog/game-of-life/</link><pubDate>Thu, 16 Mar 2023 00:00:00 +0000</pubDate><guid>https://blog.noobygames.de/blog/game-of-life/</guid><description>&lt;p&gt;&lt;a href="https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life"&gt;Conway&amp;rsquo;s Game of Life&lt;/a&gt; is a famous cellular automaton devised by British mathematician John Horton Conway in 1970. It is a zero-player game: you define an initial state and then watch it evolve according to a fixed set of rules — no further input required. Despite its simple rules, it produces surprisingly complex, lifelike patterns.&lt;/p&gt;
&lt;p&gt;In this post we implement Game of Life in Go from scratch, step by step. By the end you will have a working terminal simulation that renders a &lt;strong&gt;Glider&lt;/strong&gt; and a &lt;strong&gt;Lightweight Spaceship (LWSS)&lt;/strong&gt; in real time.&lt;/p&gt;</description></item></channel></rss>