<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Concurrency on Tobias Theel | Senior Software Engineer</title><link>https://blog.noobygames.de/tags/concurrency/</link><description>Recent content in Concurrency on Tobias Theel | Senior Software Engineer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 08 Nov 2026 06:00:00 +0100</lastBuildDate><atom:link href="https://blog.noobygames.de/tags/concurrency/index.xml" rel="self" type="application/rss+xml"/><item><title>Building Neuroclip — Part 1: Architecture of a Go-powered streaming toolkit</title><link>https://blog.noobygames.de/blog/neuroclip-1-architecture/</link><pubDate>Sun, 08 Nov 2026 06:00:00 +0100</pubDate><guid>https://blog.noobygames.de/blog/neuroclip-1-architecture/</guid><description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Building Neuroclip — a series.&lt;/strong&gt; Part 1: Architecture (you are here) · &lt;span class="link-upcoming"&gt;Part 2: VOD to short pipeline&lt;/span&gt; · &lt;span class="link-upcoming"&gt;Part 3: OBS Regie&lt;/span&gt; · &lt;span class="link-upcoming"&gt;Part 4: Facecam upscaling&lt;/span&gt; · &lt;span class="link-upcoming"&gt;Part 5: Shipping to Kubernetes&lt;/span&gt;. The product page is &lt;a href="https://blog.noobygames.de/page/neuroclip/"&gt;Neuroclip&lt;/a&gt;. Status: &lt;strong&gt;early access, single-user beta&lt;/strong&gt;.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Neuroclip is a tool I am building for streamers. This series is about the engineering behind it, not about gaming: a long-running Go process that wrestles ffmpeg, OBS, speech recognition and a couple of LLM calls into something that does not fall over in the middle of a stream.&lt;/p&gt;</description></item></channel></rss>